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Super Mario World Super Mario Maker Stage Mugen
Super Mario World Super Mario Maker Stage Mugen







Super Mario World Super Mario Maker Stage Mugen Super Mario World Super Mario Maker Stage Mugen

Super Mario is a very mobile character, easily getting from one end of the stage to the other either via the ground or by taking an aerial approach, allowing him rush the opponent and force them to act quickly to avoid getting comboed, while at the same time, he can limit the opponent's approach via use of his projectiles.

Super Mario World Super Mario Maker Stage Mugen

Super Mario's size is smaller than the average character's, but not so small that oncoming attacks simply miss him entirely, giving the opponent a fair chance regardless of their size while also allowing Super Mario to hit other small characters without having to limit his own moveset to mere crouching attacks, though because he is already somewhat small, he doesn't lose much height from crouching as a result. Despite having access to both ground and aerial projectiles, simply spamming them won't guarantee victory as they're not immensely strong and are relatively easy to deal with they're actually intended more as means to start a combo, as the hitstun of the projectiles coupled with Super Mario's running speed leaves the opponent wide open for a potential combo. Super Mario is a six-button character with a combo-heavy playstyle, making use of a variety of moves to excel at both aerial and ground-based combos the extensiveness and diversity of his combo strings allow him to be an unpredictable and deadly character, but such advantages are counterbalanced by his lower-than-average damage output and Power usage, with EX Specials using 1000 Power and Hypers using the character's entire Power bar.Ĭomboing is effectively Mario's core strategy and most effective way of dealing with opponents, being able to go from ground-to-air and back again, and vice versa, with his crouching Ⓩ acting as a bulk-standard launcher that allows Super Mario to follow up with his Super Jump in order to lead into an aerial rave Super Mario is not particularly difficult to combo with, though his more extensive and damaging combos require the use of Power, particularly his EX Specials, which can potentially leave Super Mario without Power if not used efficiently or if mistimed.









Super Mario World Super Mario Maker Stage Mugen